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Starting from Zero in Underworld: Use "Pillage" to gain an advantage in the game!
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*October 2024 It has been announced that Underworlds will be re-editioned (sunsetted). Please note that the information written here is current as of before October 2024.
The re-edition is not about making everything you've bought unusable. Instead, it's an update similar to 40K, where "miniatures remain usable, but data (cards) will be new." So, those who own multiple miniatures can rest assured. The data will be released for free, and those who want physical copies will need to purchase them.
Hello, I'm Makiwo G, and I sell Warhammer in Nagano Prefecture.
This time, I'm writing an article focusing on the rule 'Plunder' and its ability to place Blocked Hexes.
Plunder = A rule where, when you defeat an enemy fighter, you can place an available special terrain token on the hex where the attacked target was.
I've only recently started using this rule myself, but it's crucial enough to influence the outcome of a game.
It's particularly useful when fighting warbands like the Exiled Dead, who tend to surround you with numbers,
so if you often battle them, please read to the end.
*This article refers to the rules for Deathgorge, which are freely available in the Warhammer community.
Updated 2024/5/21
The 'Plunder' rule added in Deathgorge seemed to be too strong, and it was quickly revised in the next wave, Wintermaw, as follows:
Before revision: Cover hexes placed by Plunder remained. After revision: Cover hexes placed by Plunder are removed at the end of the round.
Well, even I thought, "This is too strong..." when I used it, haha.
Introduction: What are available special terrain tokens?
When two players start a game of Underworlds, they place 5 'objective tokens,'
but there are two tokens that are not placed at that time.
These two are 'available special terrain tokens,' and when you defeat an enemy fighter,
you can place either a: ・Cover hex ・Blocked hex
depending on which you choose to place.
Also, some warbands can place them with tactical cards.
*The number of 'available special terrain tokens' increases with the number of players: 3 for 3 players, 4 for 4 players.
Regarding a slight discrepancy between rulebook pages 24 and 49 While reading the rules for this article, I noticed a small inconsistency in terminology.
I initially wrote this article based on page 29, but then I saw on page 49 that it stated they can be placed as objectives. This made me wonder, "Wait, does Plunder have to be placed with objective tokens? (Is what I'm writing incorrect?)" After checking various sources, it seems the original English text doesn't explicitly state "can be placed as objectives." Therefore, I believe that Plunder is correct in allowing the placement of either a cover hex or a blocked hex.
Page 24Page 49
After checking various sources, it seems the original English text doesn't explicitly state "can be placed as objectives." Therefore, I believe that Plunder is correct in allowing the placement of either a cover hex or a blocked hex.
Original English text
So how should I use 'Plunder'?
By now, you probably understand that
"I don't really get it, but when I defeat an enemy, I can place an additional cover hex or blocked hex."
So, how should we use it?
As I mentioned at the beginning, my recent thought is to use it as a tactic to
place blocked hexes to divide warbands like the Exiled Dead when surrounded.
The image below shows a situation from a recent match where blocked hexes were placed in the yellow circles, preventing the Conductors from encircling enemy fighters.
From the perspective of someone controlling the Conductors,
"The performance of individual models isn't that great, so I want to surround enemies with 2-3 models to get successful support dice."
However, with this, they are divided, and that strategy cannot be used.
Furthermore, in the image above, Dantoros's attack spell hits the opposing fighter,
but if Plunder blocks Dantoros's spell, it becomes even harder for attacks to land.
Moreover, the Conductors rarely charge, typically using one turn for movement and one turn for attack,
which means it also creates more opportunities for the opponent to place blocked hexes.
While the Conductors are strong once they've surrounded an enemy, if you can force them to use turns for movement, you can fight them without letting them exert their full strength.
So, if you're struggling against the Exiled Dead, please try out Plunder.
Summary
This time, I've briefly explained Plunder.
The cover hexes, which I didn't introduce, would be best utilized by players using the Harrowdeep warbands:
・The Starblood Stalkers ・The Crimson Court
I'll add more details here after I've actually used them.
Finally, a word of promotion.
I sell Warhammer in Nagano Prefecture, and I also list items on Shopify and Mercari Shops.
If you're interested after reading this article, I'd be happy if you consider shopping with us.
Currently, we're including a bonus gift for those who purchase Underworlds products.